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The Future of PC Gaming and The DCBB Clan
What the Hell, What's Next?
May. 6th 2008  -  by SoupNazi
On May 1st the DCBB had its Fifth Birthday as a Clan, I have been here for three of theses last Five years.  I became a member shortly after the split between NBS, and DCBB. Since that time I have been involved with the BF2 Div., The DC Div., and Bama’s Mod.

In life there are many cross roads, and the direction that you take at those crossroads defines who you are as a human being, it defines your character, and who you are going forward. Gaming Clans also have crossroads that define their character, and their place in the world.

We are now at Five Crossroads.
1) The future of PC gaming is cloudy at best most new games are ported for console games, and then PC gaming is defined by a patch that might make the game playable, and then again might not.
2) The development of new games gets a further Wrench thrown into the mix with the split on Direct X 9C, and 10, and what additional expenses are involved with developing a game that is compatible with this additional element.
3) The Number of shrink wrapped Beta Test games by the publishing houses continues to increase until someone takes Legal Actions and sues the publishers, and the developers.
4) We are currently lacking a direction for the Future and until we can come to an agreement what that future is.
5) The games that we are currently playing are quickly becoming End of life or are already considered to be obsolete.

Top PC Games of 2007: (Numbers in Red Equals Units Sold)
1) PC World Of Warcraft: Burning Crusade Expansion Pack*, Vivendi - 2.25mm
2) PC World Of Warcraft, Vivendi - 914K
3) PC The Sims 2 Seasons Expansion Pack, Electronic Arts - 433K
4) PC Call Of Duty 4: Modern Warfare*, Activision - 383K
5) PC Command & Conquer 3: Tiberium Wars*, Electronic Arts - 343K
6) PC Sim City 4 Deluxe, Electronic Arts - 284K
7) PC The Sims 2, Electronic Arts - 281K
8) PC The Sims 2, Bon Voyage Expansion Pack Electronic Arts - 271K
9) PC MS Age Of Empires III, Microsoft - 259K
10) PC The Sims 2 Pets Expansion Pack, Electronic Arts - 236K

PC sales in August - 2007 (By Rank)
1) Bioshock - 2K Games
2) World Of Warcraft: Burning Crusade Expansion Pack - Vivendi
3) World Of Warcraft - Vivendi
4) Guild Wars Eye Of The North Expansion Pack - NCsoft
5) Civilization IV: Beyond The Sword Expansion Pack - 2K Games
6) The Sims 2 Deluxe - Electronic Arts
7) Age Of Empires III - Microsoft
8) Madden NFL 2008 - Electronic Arts
9) Warcraft III Battle Chest - Vivendi
10) Microsoft Flight Simulator X Deluxe - Microsoft

Console sales in August - 2007 (By Rank)
1) Madden NFL 08 - Xbox 360 - Electronic Arts
2) Madden NFL 08 - Playstation 2 - Electronic Arts
3) BioShock - Xbox 360 - 2K Games
4) Madden NFL 08 - Playstation 3 - Electronic Arts
5) Play With Remote - Wii - Nintendo of America
6) Guitar Hero 2 With Guitar - Playstation 2 - Red Octane
7) Metroid Prime 3: Corruption - Wii - Nintendo of America
8) Guitar Hero 2 With Guitar - Xbox 360 - Red Octane
9) Mario Strikers: Charged - Wii - Nintendo of America
10) Mario Party 8 - Wii - Nintendo of America

The Link below details last year 2007 Games developed for the PC and has links and photos to each Title.
http://www.gamespot.com

Let's take a look at January - 2008 (By Rank)
1) Call Of Duty 4: Modern Warfare - Activision
2) World Of Warcraft: Battle Chest - Vivendi
3) World Of Warcraft: Burning Crusade Expansion Pack - Vivendi
4) World Of Warcraft - Vivendi
5) Crysis - Electronic Arts
6) The Orange Box - Electronic Arts
7) The Sims 2 Deluxe - Electronic Arts
8) Pirates Of The Burning Sea - Sony Online Entertainment
9) Warcraft III Battle Chest - Vivendi
10) Unreal Tournament 3 - Midway
11) SimCity Societies - Electronic Arts
12) The Witcher - Atari
13) Hellgate: London - Electronic Arts
14) The Sims 2 Bon Voyage Expansion Pack - Electronic Arts
15) Microsoft Flight Simulator X Deluxe - Microsoft
16) SimCity 4 Deluxe - Electronic Arts
17) World In Conflict - Vivendi
18) The Sims Complete Collection - Electronic Arts
19) Guitar Hero III: Legends Of Rock with Guitar - Aspyr Media
20) Civilization IV: Gold Edition - 2K Games

The Link Below is Photos, Trailers and Reviews of Game Currently in Development for the PC as well as other information.
http://www.systemwars.com

The Way Forward:
1) Create a Team that will evaluate New Titles of Interest as they Release with the idea of looking for Our Next Games.
2) We may have to examine the current structure, and make changes that make adoption of new games simple, and easy.
3) We need to continue to Recruit, and Increase our Active Rolls, and continue to Promote the EL Alamein Desert Combat Server.
4) We need to take ownership in what we do, and think of better ways as we go forward and remain open to the changes that happen as the Clan Continues to evolve.
5) Remain Faithful to the Clan, Minimize the Drama, Maximize the Fun Play, and play Bama’s Final Mod Release, and keep a positive role in the Future Of DCBB.

HOW BOUT SOME NEWS
Clan News & Other Happens
March. 6th 2008  -  by angelnine
Hello brothers and sisters, it is your lowly new front page content provider trying to make this place a little more fresh. I will be trying to update this front page with a new "article" hopefully weekly, but with life, as you all know, anything can happen.

Here we go!

The big news this week was of course the release of Frontlines: Fuel of War.
A few brothers have tried the game, and quoting a few forum posts we begin to get some first hand insight on the official release of the game.

[DCBB]Redhand
"I finished this game last night it's a good game but it's more like BF2142 than BF2.
I played a couple of games online and the game play is almost the same as [the] single person game.
Just have to play more online to see if this is really a game that will replace my addiction for BF2"


[DCBB]Nightson

"...I had to turn off many of the graphics down to play. Too much "concussion" and "motion blur" effects...
...Overall, it's very pretty. Not quite as good as I would hope. At least, that's my first impression."


We can see the first impressions coming out are mediocre at best, hopefully with some patches, this game will live up to its hype.

Also, a new FOW forum has been created. Check it out here!

http://www.dcbbforums.net/viewforum.php?f=55
Note: Copy the above URL then click, you can past after the button entrance.

Happy birthday to [DCBB]Blackraven (February 28th)


[DCBB]Bama unleashed his El Alamein map for his "Brothers at War" mod for Battlefield 2. The big news coming out of this release is that there are now nuclear weapons that you can use, complete with devastating effects to enemies and the landscape. The sky is dark and dreary after a many nukes have been detonated. Bravo Bama!

Check it out here!
http://www.dcbbforums.net/viewtopic.php?t=8172
Note: Copy the above URL then click, you can past after the button entrance.


And now some of the most popular forum posts of the week....

From the R&R forum...
Garnering 115 views and 12 replies

http://www.dcbbforums.net/viewtopic.php?t=8176
Note: Copy the above URL then click, you can past after the button entrance.

From the private members General forum

Accumulating 324 views and 23 replies

http://www.dcbbforums.net/viewtopic.php?t=8185
Note: Copy the above URL then click, you can past after the button entrance.


As always, fight hard and fair. Please contact me (angelnine) via PM for any suggestions or help you would like to contribute to this effort!


-[DCBB]angelnine
 
THE MEASURE of A CLAN
Just Plain Proud
Sept. 26th 2007  -  by Bama
How do you measure the quality of a Clan?  By it's Membership would be true, but how do you do that?  As large as we have grown, and as many members we have seen come and go over the years it's quite impossible to know everyone in the Brotherhood.  Sure we get a few bad apples now and again as any clan does. We also have squabbles between members, and we have twice now seen members leaving to form their own clan.  All this is natural and will always be a part of an on-ling gaming clan.

So, if you had to use just one thing how would you measure the quality of a clan? How would you measure the quality of this Brotherhood?  It's hard to say, but I do know one thing that we have that other clans don't have, and that is money!  Yeppers, Money!  Most clans have major problems keeping together because they can't raise the funds to keep the clan going.  Most gamers want to play and be a part of a clan, but they don't want to support it out of their pocket.  So, considering this aspect of gaming on-line I would have to pick money, funds, donations, the old bank account, or in our case the DCBB Pay-Pal Account.

As everyone knows we do not have dues in the DCBB, no one is required to pay a penny to be a member.  However we do except donations from our Brothers as well as the public who enjoy playing on our servers.  Today this Brotherhood, the DCBB has over $2,800.00 in it's Pay-Pal account, and this my Brothers speaks volumes about this Clan in more ways than the money.  I seriously drought there are many clans on the net with nice fat bank accounts.   Our little old Pay-Pal Account speaks about much more than money.  It makes this old Bama Man very proud.
HAPPY BIRTHDAY DCBB
4 Years Old Today
May 1st 2007  -  by Bama
Four years old today, Damn!  It's hard to believe that four years have passed since this Brotherhood was started back in 2003.  Three old friends from my Descent3 days got together and started this Clan, and never did any of us think we would still be going stronger than ever four years later, but here we are still going & growing.

The DCBB is only the second Clan I have been a member of and the very first one that I started.  We have seen a lot of Brothers come and go over the years, but that's expected, there is a thing called real life that makes us all move on eventually.  Four years ago we started with 10 Brothers, today we have almost 150 active members, with new Applications coming in every week.  So what is the reason for our longevity?   I sure  can't take all the credit, I must give a ton of credit to the Brothers who stepped up to the plate and gave their all to making the DCBB a great Clan.  Brothers like [DCBB]Rookie, Rambo, and Blackdeath, and others who are no longer here, but gave & gave to the Brotherhood while they were.

The DCBB was not always on the right track, we learned as we grew, and we learned from our mistakes.  Yes, we had hard & trying times, and yes we overcame them, and we learned, and we grew stronger in many ways.  The one thing today that sets us apart from most clans is the attitude of the Brothers in game and out of game.  We try very hard to always be respectful not only to each other, but everyone we come in contact with.  I know deep in my heart that many Brothers will take these lessons of life they learned here in the Brotherhood into real life and be better for it.  God Bless Each And Every One Of You!
HAPPY BIRTHDAY DCBB!
NEW DIVISION ADDED
The OG Division of the DCBB
February 16th 2007  -  by Bama
Twelve years ago when I first started playing on-line games "Descent 1 & 2" I was very conscious of my age.  I had the misconception that all the gamers were kids.  I soon found out I was wrong!  One night about 2:00AM the game I was in was winding down and soon there was only four of us.  We four started chatting via keyboard and the question of age came up.  In short I was the youngest of the four, and ever since I have been proud of my gaming age.  So, what does this have to do with a new Division to the DCBB?

The OG Division is an elite and very special Division of Old Geezers.  There are only two requirements, you must be DCBB, and you must be at least 50 years old. It's time us Old Geezers get the respect due us.  All DCBB Members age 50 and above are automatically a member of the OG Division.  This does not mean you must leave your Game Division, the OG is the only Division where you can be a member of two Divisions.

I am, of course the Division Commander, and I appoint [DCBB]MadMat as my second in command.  What will we be doing?  I don't have a clue, but we will find something, like maybe supporting Old Geezer gamers everywhere.

Remember, "Old age and treachery will win over youth and skill"!
 
Battlefield 2 Modding
What? Me do that? Yes, me do that!
October 27th 2006  -  by Bama
I used to do a little server-side modding of the EL Alamein 24/7 server, but this turned out to be quite easy, and the way I had set it up players seemed to like.  However I don't play DC any longer, and I quickly found out BF2 is all but impossible to server-side mod.

I had gotten into playing BF2 when it came out, and I played it till sometime last march.  In march I just could not take the rank-happy smacktard's anymore, so I quit playing on-line.  There are many more reasons I quite, but I want get into it here.

When POE2 was released I did play a number of games on line, and enjoyed it for the most part, but it still did not play like I would have wanted.  The problem with BF2 and most mods is that there are way to much crap in the maps, and the weapon inaccuracy tends to piss me off.  I was brought up in the country and was shooting game at nine years old, I hardly ever missed what I shot at.  After I quit I spent most of my time working on the Clan web site and other Clan related stuff.  I did play a little off-line Coop on my gamer from time to time.

I had started visiting the forums over at www.battlefieldsingleplayer.net , and would pickup new maps that their members had nav-meshed.  Some were really good and some were not, but I soon new who did the best job nav-meshing a map.  Several weeks after POE2 came out I was cruising the single player forums when I came across a thread about making a POE2 Single Player mini-mod. A number of the regular members had gotten interested in this and had already gone to work on the mini-mod.  I downloaded the very first beta and it worked great.  I think there was only one POE2 map at the time, but that soon changed.

The one thing I really liked about the POE2_SP mod was the weapons tweak to more of a realistic approach.  When I aimed at an enemy I hit him,  two hits would bring him down, and one headshot he was down.  This I really liked, however there was still way to much stuff in the maps.  I tried to use the infantry only, or BF2 no-vehicles, but this would not work in POE.  So, I started looking inside of the mod's guts.

I picked up a lot of info from the single player forums, and learned a lot through trial and error.  I soon had my first version of what I call POE2_sp_inf, but not just infantry.  I placed light skinned vehicles like the dingo & wolf jeep in the maps, and soon found out that to many and the bots just wanted to stay in them and not fight.  I started placing them at the start flags only and this worked much better.  The POE2 map "First Snow" works really well set up like this, and just lately I did add one tank at each start.  The point is that without so damn many vehicles in a map you have much better game play.

I took two vanilla BF2 64 player maps, "Gulf of Oman & Zatar Wetlands" and took them a step further. I made every flag on land owned by the UKR team, and changed the Carrier to a German Air Assault Carrier. I even learned how to  change the flag names in-game.  I added the German NH 90 Transport choppers and the Euro-tiger Attack chopper on the Carrier.  Now the only way for the German to get started is by way of an airborne assault on the UKR Bases.  Now this was not easy, at first they would not bail or even shoot the choppers weapons, but thanks again to the crew over at Single Player I soon had re-done ai-scripts, and they now will shoot your ass off and bail the flags.

Today I am working on my 3rd version of my mini-mod of a mini-mod, tweaking and adding new stuff that makes play even more fun.  I have only a few more changes to make in the objects_server.zip and will then finish up some changes in the now 8 to 12 maps for the mod.

Another thing I learned was customizing the vehicle skins and removing them from the very heavy objects_client.zip then adding only what I had changed to a new zip file, then pointing the way for the game to pick them up.  Works like a charm.  All the 3d skins are inside of a .dds file and I know nothing about 3d Max and don't care to learn.  However, I had found a great NVIDIA Filter for Photoshop awhile back that does a great job of opening and saving .dds files.  So now when you download my next version you will find several GER vehicles marked with the DCBB Clan Tag. You will even see my old-man picture on the sides of the Dingo. :)

Some other tweaks that make the mod fun are tweaks to the helicopters that make them fly much better than BF2 or for that matter POE2.  In fact the Euro-Tiger fly's better than the Apache in Desert Combat. Another neat thing is the Anti-Armor kit now has an Anti-Personal RPG, which works fantastic. The Anti-Armor kit also comes with a very nice MP-7 instead of a Pistol.

Finally I am not going to release this mod to the public, but only to the Brothers to enjoy, but guys you have to download it to play it.  Everyone who has seems to really like it, and they have not seen nothing yet.  I'll be releasing the 3rd version in a week or less.  The mod without maps weights right at 50megs, and I will place the maps in several Map packs, and even then your not talking heavy weight.  I will provide them in a self-installer so all you will need to do is click the setup file.  I am also removing the version 2 I place for download. 

One last thing, please don't piss me off by not at least trying my version 3 mod when release it.  If you don't mine getting on my bad side then don't try it, however remember it might come back to bite you in the ass.
Battlefield 2 and The Single Player
Forgotten and Disregarded, Why?!
September 15th 2006  -  by Bama
When I first started playing Electronic Arts first Battlefield series Battlefield 1942 over three years ago I was impressed by the single player AI.  The ability to play against at the time great artificial intelligent Bots was not only fun, but good practice in learning the game.  The success of Battlefield 1942 in the market place was nothing short of phenomenal, and is still selling today.  In June of 2005 EA introduced Battlefield 2 to its mega following, however they had short-sheeted the large Single Player Community.  Battlefield 2 maps had three levels of play-size, 16 player, 32 player, and 64 player, however it came with only the 16 player maps for Single Player and no coop at all.  Why was this, is not single player a major part of the gaming market?   Obviously Electronic Arts didn't think their game was, but they were wrong.

While many of the single player community bided their time thinking this would be addressed in a future patch EA continued to disregard them.  When a new free map was introduced "Wake Island 2007" there was no single player version at all.  The BF2 single player community began to get the idea that EA had very little respect for them, and they would be right.  BF2 has been out for 15 months and EA has still done very little for the single player.  They did add support for coop with their buggy 1.3 patch, however they forgot to add coop to the in-game menu. What's even more sad is that the BF2 AI is really quite fantastic, and far better than BF1942, however EA has no understanding of it's value or the marketing savvy to exploit it.

Mean while the single player community was not sitting idle waiting for EA to come to their rescue, they had come to realize that this was not going to happen.  Instead they went to work to make BF2 into a far better single player experience.  The meeting place for many of this community is a Planet Battlefield hosted site called Battlefield Single Playerand from this home came unity and interaction on a huge scale.  Soon this community was turning out maps in all three map sizes with full bot support. BF2 is not BF1942 and it's not easy to learn the ends and outs of the BF2 editor and the coding involved.  In fact making a map with the bot meshing is very, very difficult, and beyond this writer ability.  As time passed a few of these people rose to the top of the pack making not only great maps, but with AI bot support better than the developer's themselves.  Just to name a few of these masters, you have people like Xstax981, Clivewil, ShaneJohn, and ImTheHeadHunter. Then you have a one of a kind map making, bot path'ing dynamoe named Hayabusa.  Hayabusa has turned out so many single player maps it's hard to keep count, and he even found the time to make a BF2 mod called Mercenaries. All I can say is he must be a master of time management.  There is also Korben Dallas and kysterama, both have contributed big to SP and are also involved with the mod Allied Intent. Korben Dallas did a very nice interview with DICE just before the 1.3 patch, and kysterama is noted for his "Bf2 Single Player Editor and Navmesh Tutorials!". There are many, many more great people who have contributed to the Single Player fun by giving to all single player enthusiast free of charge the enjoyment a good old AI fight-fest either by themselves or with a few friends.

The single player community is not a big secret to EA or DICE, they have been bombarded by thousands of single players about the lack of support for their part of the game.  EA and DICE have made promises, but have actually done very little when it comes to the single player part of BF2.  At this late stage no one really expects them to do anything more.  In the last patch, "the 1.4 release" EA left the single player community with one final reminder of just how little regard they held for them.  While EA DICE gave the multi-player a small new feature to disable all the vehicles on any map for good old Infantry only fun, they locked out the single player and coop from using this feature.  Sad, so very sad! 

Now we have the new title BF2142 being released this October 17th, and no one is expecting much support for the single player.  The question I have is, how can a major company like Electronic Arts totally disregard a major faction of their game purchasers?  Why would they do this?  Are they misreading something in their marketing analyses?  If so, have they considered it might be faulty?  What ever the problem EA and DICE have with single player & coop they will soon see many dollars migrating to other new titles, which will be arriving soon.  Hopefully they will not be a EA product.
Non-Member Server Donations: A Big Thank You
 17 Platinum Club Members!
September 6th 2006  -  by Bama
This morning I just had to give out some Kudos to the 17 non-member players who have donated $488.70 to the DCBB Server fund this year, Thanks a lot Guys & Gals!  I sure wish that a some of our membership had the same giving attitude as you.

The top Non-Member donator so far  is Mental Atrophy, who has given $100.00 to the DCBB Server fund this year, and in second & third place is =CDU=Pvt. Sack & Dr. Bob.  I also want to express my thanks to even the smallest donation because in some cases that might be the largest donation of all.

OK, I don't expect any of you to break any of the EL server rules, but if you should ever get banned depending on the circumstances you will get a Git-Out-of-Jail-Free.

Lets give these Donating Players a Name: The Platinum Club!

Note: The Platinum Club members should use the same Nick-Names on our server as your donation Nick-Names.

The Platinum Club!
Mental Atrophy $100.00
=CDU=Pvt. Sack $60.00
Dr. Bob $60.00
Almighty_Roger $50.00
|SSB|Jollymon $28.70
-=Major Payne=- $25.00
Whack $25.00
Don't Shoot Me! $25.00
Dale $20.00
Rocko $20.00
=CDU=Bryce Cavendish $20.00
>MOW<2LT York $20.00
Max Rockatansky $15.00
deflator-mouse $15.00
>>jwebb<< $10.00
=Snakebite= $10.00
sean5892 $5.00
   
Non-Member Donations
Total to date 9/13/06
$508.70  

 

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