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 ARCHIVED NEWS - 2006

FOF: Renderings, Screens, & 2 Interviews
DICE/EA behind & outdated!
September 5th 2006  -  by Bama
You just came into a little extra money, and now you have decided to upgrade that old display to one of the new widescreen models.  That is good and very understandable, even more so since the prices have really come down a lot.  Now your game of choice happens to be BF2 and you also expect to purchase the upcoming BF2142 as well, but you never realized that BF2 does not support widescreen.  Even more disappointing is you just learned that BF2142 will not support widescreen as well.  The fact is that EA/DICE are not going to ad support to BF2 nor add it to BF2142 because they think it will be an in game advantage for the widescreen players and a disadvantage for the ones that don't have widescreen.

The simple truth here is that DICE/EA are still living in the dark ages with respect to widescreen, and for that matter many other areas of gaming as well.  If a gamer spends his hard earned money to up grade his gaming system he should expect to be able to use  the up grade, and not have some game developer say something ridiculous and antiquated like it will give you an unfair advantage.  There is no difference here than some one playing with a high-end video card and others playing with a cheaper card.  Then there are players with a great connection to the Internet and others with a not so great connection. So what is DICE/EA thinking?  I really don't hate to say this at all, DICE/EA have their head so far up their ass they are seeing nothing but the dark past.  When does a game developer not offer their community all of the new cutting edge hardware game support. Answerer: When they think they know what's better for the Community that the Community it self.

Back at the beginning of this year when I bought my 24" Dell Widescreen I was lead to believe that it was a major undertaking to add widescreen support to BF2.  Later I found out this is just not so!  I found this over at  widescreengaming.com.  Ryan Elam of Sigil Games answers a question in an interview with widescreengaming.com that stats the simple fact that adding widescreen support is very simple to do and would not even require very much time to do so.  Here is a quote from this interview which tells it all.
 
Ryan Elam:
"3D programs use the mathematical equivalent of a ‘pinhole camera’, one with an infinitely small aperture. Converting a game to widescreen is actually quite simple, and any game maker who is making a PC game is going to already have everything in his engine that he needs to support widescreen. You can think of the typical ‘camera’ as having a completely adjustable aspect ratio. The same math that allows us to render at 1280x1024 or 1024x768 is used to render at 1600x900 or 1920x1080. The only real difference is the number of pixels and a larger ‘viewport’ which would cause more things to be rendered, but programmers don’t really have to take extra steps to account for such a change."

The whole Interview is here!
Screw DICE/EA and their archaic thinking.  I don't think that they even have the slightest idea that Widescreen is already in the main stream, and by next year as the prices keep falling more than half of the gaming Communities will own widescreen displays. Just who do they think they are to tell us all this BS, when they don't even know what they are talking about, or worse they do know ,and are just plain lying.
FOF: Renderings, Screens, & 2 Interviews
Tanks & Screens of Fuel of War
September 2nd 2006  -  by Bama
FrontLines: Fuel of War Frontlines Warfare has posted new screen shots as well as a new interview with Frank DeLise, and a video interview with Joe Halper that was posted at the THQ web site.  All this great new information does is remind us we still have a year before Fuel of War is released on PC.  However the more I see the more I believe this a game that this clan will devote a lot of our future game time too.
 
Lets start off with three renderings of the Western Coalition main battle tank. You can click on each tank to see a large picture. I took these on the beach near my home.
   
   

Click for Large Pictures

   
       
   
       
   


Video Interview with Joe Halper of Kaos Studios.  There is much new information in this video, like the javelin missile which when fired does just like the real thing flying high then heading down from above to hit the target.
The video is posted at THQ: Interview with Joe Halper

Next is an Interview with Frank DeLise of Kaos Studios, and former Developer of the Bf1942 Mod Desert Combat with Stealth97 over at  Frontlines Warfare.
 

Interview with Frank DeLise - by Stealth97 Monday July 31st, 2006 at 5:52pm

 
Can you explain to us what type of gameplay we expect?

As a gamer, Frontlines was designed out of a passion in this Genre to fill a void that was missing. There simply is no non-linear single player military games with the intensity, battle chatter, squad play combined with the go anywhere do anything vehicle play. That combined with Co-op, Multiplayer on all platforms and near future weapons based on real military designs. I am also tired of single player games that force you to keep redoing the same thing every time you die, in FFOW you are always chipping away at the battle and you can form new strategies as you go. For Multiplayer, I really want teamwork to matter. In FFOW, teamwork truly makes your team stronger. More than two people in a vehicle make vehicles much more powerful by target sharing and counter measures, the frontline only moves forward if you work as a team, so expect to see some really cool team based features using the latest military equipment.  Read the Rest!
You Can Help Make The BF Series Great Again!
Spread The Below Article in Every Way You Can !
August 21st 2006 -  by Bama
If we can get many Players to spread the blow article throughout the Internet just maybe DICE/EA will take notice. You can do this by posting on any forum, any where that's game related,  e-mail it to any people of importance, even send it to print game magazines.  It does not matter if it's been posted by another, post it again.

Can you imagine what this game "BF2" would be like if DICE/EA allowed BF2 Mods Rank Server status?  It could be one of the greatest and long lasting games to come down the road.  The content would never get old, and the mods would get even better than now if that's possible.  More maps to play and the Mod teams would add new maps as time moved along.  So please, it's in your best interest as well as the entire BattleField Community.  I have made a text file for most forums, and one for other uses without the forum BB codes, so all you have to do is copy and past.  I have also added a lead in for the forums post, you might wish to read that. You can also add your own lead in.

BB Formatted Text File
Non Formatted Text File

Spread it like fertilizer on a Spring Lawn, water it any chance you get, and maybe, just maybe we as gamers can teach DICE/EA how to make a real success of a computer game.
First Sign The Petition:   http://www.webpetitions.com/cgi-bin/print_petition.cgi?99500773
Thank You in Advance.

 
Making the BattleField Series Great Again!
The Battlefield series Can Be Great Again!
August 16th 2006 -  by Bama

Sign The Petition To Make BattleField Great Again:   http://www.webpetitions.com/cgi-bin/print_petition.cgi?99500773

I am not a big supporter of the BF2 Ranking and Stat System.  I feel that it takes away from the Team aspect of the game play, however I also believe that no matter what, this is not going to change.  BF2 is stuck with this Rank/Stat System, and the BF2 Mod Community will soon die because of it. This slow death of the Mod Community perceived or not by players, EA/DICE, and even the Mod Community is very, very real. The problem we all face is player mentality with the Rank/Stat System, and every Mod, no matter how good have a direct and unfair competitor in the this System. It does not matter if you are for the Rank/Stat System or not. What does matter is that the vas majority do love their Stats, and while they may play a new Mod they will be back for their stat fix in short order. The very talented BF2 Mod Community is most definitely adversely effected by the Rank/Stat System with this Player mentality regardless if they will admit it or not. Another problem is after 14 months of BF2 we have a bunch of worn-out, and very stale Maps. These levels have been played so much that they have become very boring. The BF2 Community has been supplied with only one new ranked map in 14 months "Wake_Island", and one more coming with the 1.4 patch "Road_To_Jalalabad", which will also get old and stale quickly. Yet even with very little new content for the Ranked/Stat server System these players will continue to play these old and boring maps just to get their Rank & stat fix, but in fewer numbers with each passing day. 
 

The Downside is that much sooner rather than later the BF2 Mod Community will dissolve, blown to the winds, and the BF2142 Mod Community may never be born. Why? Simple logic, if after thousands of man hours of hard and enthusiastic work their great creation i.e. Modification, no matter how good it might be, is not played then all of the Gaming Communities suffer. Even the Gamming Industry it self will suffer down the road as great potential Game designers have left the marketplace. All because of their disappointing experience with an unfair completive advantage by this Rank/Stat System. However there is hope because there is an answer to this problem, but can DICE/EA see it?


An example of a Very Good BF2 Mod.
Myself along with some of my Clan Brothers recently played the Mod called Operation PeaceKeeper .15 "OPK" for the first time, and I was really taken aback by this great modification. OPK beats any Mod I have seen to date even the original BF2 it self.  This German Mod Team really outdid themselves in every aspect of this Mod, Overall design and input of new personal weapons, Vehicles, Vehicle Physics, and skins of all types. If I had to pick just one thing this Mod team excelled at it would be the seven custom maps that were provided with OPK.  Literally pieces of art, these maps are out of this world, and the very best I have ever seen. While the eye candy abounds the low poly count playability, and balance is fantastic. Six of the sever maps come in 16, 32 and 64 player versions.  Even the 64 player versions while filled with very high detail, and all kinds of new renderings seem to have no graphics lag at all. The thought which has gone into these seven maps shows a superior level of skill than I have seen to date, and this includes DICE.  Upon release of OPK .15 servers running the mod were as high as 300 plus for several nights, but by day 5 they are down to 50 servers. Remember Player mentality and the Rank/Stat System. Operation PeaceKeeper is just one example of many new and exciting Mods expected to be released soon. I sincerely hope all this talent was not in vain.

As I stated above there is an answer to this problem, which will benefit everyone, the mod community, the players, and of course DICE/EA. The answer does require that DICE/EA step up to the plate and except the fact that there are some modifications that equal or surpass the original BF2, and  through what ever process DICE/EA wants to apply each mod presented should be tested, reviewed, and the mods that qualify allowed to be placed on Ranked Status.  Approved Ranked Mods would only be allowed on DICE/EA Approved Ranked servers.  This would have several very positive effects, the first would be to re-establish respect & strong support for  DICE/EA within the entire BF2 Community, and any EA published game in the future.  Secondly it would totally rejuvenate the Mod Community giving them something to shoot for and even creating a higher level of quality output.  Thirdly, it would increase play on every Ranked server on-line, and even bring back many players who left in discus over the last year for what ever reason. Finely, and I'm sure would be top on the DICE/EA list, would be many new sales of BF2, and BF2142.   The open beta of the 1.4 patch and the up coming open beta of BF2142 does show sweet signs that DICE/EA are trying to move in the right direction.  I think that by it self the open beta is just to little to late, but if they couple the open betas with allowing approved modification to be placed on approved ranked servers then DICE/EA will have created something great. Simply put, not stepping up and moving innovatively forward will relegate BF2 to just another mundane, and buggy FPS that can cause the loss of many future dollars in product sales for DICE/EA.

In conclusion:
A few modifications to be considered, OPK, Desert Conflict, POE2, Rising Conflicts, and there are many more.
Possibly expanding ModLight to aid in Mod selection should work beautifully.
What ever decisions are made to make the Battlefield series great again DICE/EA must to do it quickly!
I hopefully Pray that this article will not be in vain!
 
Things I Would Like To See in FOF
Developing FrontLines: Fuel of War
August 7th 2006 -  by Bama
Boy, oh Boy, Have I missed the days when the Developers of Games communicated with their following.  Well, fact is there is still one Developer which is doing a lot of communicating today.  Kaos Studios, the game development company put together by Frank DeLise of Desert Combat Fame is reaching out, and they do respond. Very refreshing, and something I don't think they will stop doing for their Following.

I posted the following at FrontLines Warfare forums where the Kaos Studios people hang out. Why, because Kaos Studios has requested any Pro and Con input from the BF2 Community. Simply, they do not wish to make the mistakes that EA/DICE have made.

Two importance Areas that DICE did not support in BF2.

http://www.frontlineswar.com/forums/viewtopic.php?t=171

Server-Side Modding:
This is simple, there is no support for this feature in BF2. It can't be done at all! Any change to a map server-side and each client must have the same change in his Map. Now this may not sound like it's important, but rest assure it is. What made Desert Combat last so long, and still going strong today is that server admins can modify any map and the client does not need the changes in his map. Many of the most popular DC servers even today use modified maps. i.e. Our DCBB EL 24/7 .70 server has been running for 2 years now with modified content, which is changed from time to time. This simple feature has made BF1942, and DC last a lot longer and even creates sales of Bf1942 to this day. Above all it makes the community very happy.


Coop, Single Player, AI:
I can't believe how DICE not only missed the boat on this issue with the very first release of BF2, but to this day still does not have a clue how it has effected the community. I do give credit to someone at DICE for creating one hell of an AI, but that is where it stops. The game shipped with only 16 player maps supporting Single Player, and NO COOP at all. Not all Multi-Player people just play multi-player games on-line. I for one like to go against the AI especially on new maps to get familiar with the maps before playing them on-line. So there are a lot of multi-player people who admits this or not do enjoy playing with AI now and again.
The biggie here is, there is a large pure single-player and coop community who has been left out with BF2 and feel like a red-headed step child. Now if you really want to meet people who hate EA DICE you can talk to some of them at Battlefield Singleplayer. You will also fine a strong Single-Player and Coop Modding Community there as well.
EA and DICE also have forgotten that many purchasers of PC games even today don't have a Broadband connection to the Internet, and rely on playing with Bots. The last patch release for BF2, 1.3 did include support for Coop, however when they added coop support they screwed up the AI in a large way. The feeling is that DICE will not fix this AI problem with the next release 1.4 coming soon.

One plus for EA/DICE is that they are running an open Beta for the 1.4 patch. However this might be to little to late.

In conclusion:
The above are just two more things that has left a very bitter taste with a lot of Players. Combining the above with all the other bad taste they have created may cause thousands of player to not take another bite of DICE/EA Games.

I hope this post will help Kaos Studios avoid these same pitfalls. It's just a great pleasure to have Developers who hear what their following have to say and respond to them.

I also brought up a feature that many Gamers enjoyed in the Original UT, and have not really seen since. I would love to see this in a lot more games.
 

New? No, but will make FOF last a long Time.

http://www.frontlineswar.com/forums/viewtopic.php?t=172

There is a simple way to allow server Admins to change the game play somewhat to allow for different and fresh game play. In fact this could even take the place of Server-Side modding of maps. One of the biggest problems with most games is keeping it fresh and lasting. Below is not new to the gaming world and should be highly considered.

Allow Server Admins to turn off individual object spawns, i.e. Un-check a box for Heavy Armor and no Tanks will spawn. Un-Check a box for Choppers, and no Heilos will spawn. In fact you could have every personal weapon, and vehicle in the game with this ability. What this does is create so many variations of the game that it will take forever to get old. Now this is not new, The original UT had this capability with one add on mod. In UT you could even mix these mods, called mutilators. Because of this feature UT has lasted a long, long time.

Taking this feature even further you could even allow new modded weapons to be added automatically to the interface as mods are added to the server or client. Of course I think the Client must have that mod to access, but maybe not if an auto download of that weapon is available.

By the way DICE is adding with its' 1.4 patch a very simple, and way to little of this feature which simply allow Admins to turn off all vehicles in a game. Inf. Only!
NOTE: Of course there is no way to know at this time if Kaos Studios will implement any of the above, but one thing is a fact, they will read this, and we shall see what the future holds.  If I had to guess, then I would say they will most definitely try and avoid the mistakes of DICE/EA, and I would bet that any Game Developer wants their game played forever.
 
Sound Judgment!
Short Review: Medusa 5.1 Surround Headset
July 14th 2006 -  by Mad Max
Hey, battle bitches, this might just be the stocking stuffer we were lookin’ 4…
not talking' bout you 'Santa Claws'... pawn slut!

No! I'm saying' maybe this is a good upgrade 4 all those elitist perfectionados. To re-experience the real thing.
 

TheSpeedLink SL -8793 Medusa 5.1 Surround Headset.
royaldanishcombatelite.dk

I saw prices from $76 to $101 US (57 / 80 euro).
Plus shipping… ( Shit! Dropped my wife’s piggy bank.)

The cons... Da Da Da Dum!... They are a bit heavy and the rear surround effect is less than perfect.

Well, with my less than perfect ears and a few old clip-springs bungeed off the ceiling I’ll give it a perfect 10.

Check it out…Google it!


 

More Info on Frontlines: Fuel of War
Kaos Studios Next Gen FPS
June 18th 2006 -  by Bama
Thanks to Frank DeLise the creator of "Desert Combat" we will soon be playing a whole new kind of FPS.  Not only will Fuel of War bring all the latest cutting edge graphics, but a new way to play on this 20 years into the future Frontline battlefield. A little bit of RPG and a lot of FPS, with the BF2 type vehicular combat available to each player.  No death match, no flags, no BS, your on the Frontlines with your buddies, and only working together as a team can you move the Frontline forward.   Fuel of War is a real battlefield FPS offering true team work, something DICE/EA were unable to do with BF2.

Back in the days of BF1942 Frank DeLise came up with the game-modification of all modifications with "Desert Combat".  Frank's expertise was not only code and the ability to lead a great team of designers, but the ability to know what we the Gamers wanted.  Releasing a new build of Desert Combat to the DC faithful every 45 days or so he was able to build his mod into the most successful mod of all time.  I don't expect anything less from Frank with Frontlines: Fuel of War.

Fuel of War will be available on PC, Xbox 360, and, PlayStation 3 in the late 3rd quarter to mid 4th quarter next year, 2007.  This writer wishes Frank and the Kaos Studios team all the success in the world, and we are all waiting anxiously for the release of Frontlines: Fuel of War!

Below are some E3 2006 reviews and comments on this new FPS, Fuel of War.

http://www.eurogamer.net/article.php?article_id=64525
http://www.fragland.net/previews.php?id=127
http://pc.gamespy.com/pc/frontlines-fuel-of-war/706953p1.html
http://pc.ign.com/articles/706/706115p1.html
http://previews.teamxbox.com/xbox-360/1361/Frontlines-Fuel-of-War/p1/
http://www.xboxnerds.com/Xbox-360/previews/Frontlines-Fuel-of-War/

Interviews with Frank DeLise:
http://www.firingsquad.com/news/newsarticle.asp?searchid=10232
http://www.gamespot.com/ps3/action/frontlinesfuelofwar/news.html?sid=6149280&page=2&q=


 

DCBB WOW Division Official with SOS Merger
SOS Brings 138 WOW Players to DCBB
June 13th 2006 -  by Bama
The DCBB small 20 player WOW bunch has merged with the larger Soldiers of Solitude guild, the SOS, and the SOS has merged with and is a Division of the DCBB. After a meeting this morning with Grand Master fxblacknet and [DCBB]BlackDeath most of the details have been worked out and agreed upon.  [DCBB]BlackDeath aka Co-GM Nicholi is now one of 3 Co-Grand Masters of the SOS.  The other Co-Grand Masters are Co-GM Tigerslim, and Co-GM Kiriyama.
 

The SOS WOW Division members also may from time to time enter the DCBB Team Speak and play BF2 and Desert Combat with other DCBB Division Members.  When they do each SOS Division Member will ware the following Tag: [DCBB]Nickname-sos- for recognition purposes.

The SOS will maintain their Guild name, the SOS web site, and their 250 player Team Speak server. "IP: 64.247.18.146:8770 ". As far as the SOS membership is concerned there will be no basic changes in their Guild by this merger.  Other details will be worked out and announced as they are forth coming.

With this merger we now have about 250 members under the DCBB Banner.  Much more is in the works, and you will see many changes in our structure as these changes are implemented.  However each DCBB Division will maintain it's anonymity and should not be effected except in a very positive way.

Frank DeLise,  "Desert Combat" To "Fuel of War"
The EA/DICE Buster?
June 13th 2006 -  by Bama
The DCBB was formed on the 1st day of May 2003 as a Desert Combat Clan by three old gaming buddies, myself, Iceman, and Cuda. Over the next 3 years we have gone to as many as 100 members, and some of us have switched to BF2. However even now the Desert Combat Division is still the strongest and most devoted. We all have to thank one person for all the enjoyment of Desert Combat, and that is Frank DeLise the founder of Tramua Studios and the developer of Desert Combat. Frank and his team at Tramua Studios ended up making the most successful modification of all times with over 3 million downloads as of September 2004. One problem occurred which was not seen by anyone until the Spring of 2005.

A Short history:
DICE bought Trauma on Sept 1st 2004, and hired the ones that wanted to work as a part of DICE. Then in the Spring of 2005 they fired Frank DeLise, his old Desert Combat people, closed the Trauma office in New York, and reneged on $200,000 stilled owed on the Purchase of Trauma .

In short DICE wanted to avoid any infringement law suite that Trauma could have brought if DICE made BF2, which is a lot of Desert Combat. When they bought Trauma they, DICE, and now EA owned all rights to the mod Desert Combat.

Quote From Thomas Skoglund, the chairman of the board of Digital Illusions
"The conditions have changed and the future plans of the company differ considerably from when Trauma Studios was acquired in September of 2004. The acquisition of Trauma Studios was nevertheless particularly motivated. The deal contained value in form of rights to trademarks as well as a new game concept", says Thomas Skoglund, the chairman of the board of Digital Illusions."


A good interview with Frank in December of 2004:
http://features.cgsociety.org/story_custom.php?story_id=2610

I'm sure Frank DeLise has kicked himself many times for not seeing this coming from the get go, but life is a learning experience. Frank is now a much wiser man, and has moved on with his life in the Game development field. Frank Delise, is now lead designer and general manager of Kaos Studios, which is owned by THQ. The game promotional company THQ is noted for working quite well with all their individual design studios. The Kaos Studios team has been working with it's 40+ members on a project that could be a little payback for EA/DICE past back stabbing.
Read the following article and you will see what I mean: http://www.firingsquad.com/news/newsarticle.asp?searchid=10232
As they say, What goes around, comes around!

Frank's Battlefield 2142 Killer? Maybe! http://www.kaosstudios.com/ From the little I have seen so far "Fuel of war" could be the game of choice of this Clan in the near future.

E3 2006 video interview with Frank DeLise, which also shows parts of a Fuel of War Trailer. After the intro video click on the E3 Wednesday Video #3 for the Frank DeLise Interview.  Flash is required.
 

Screen Shot Screen Shot
Heavy Tank Recon Drone
   

Good Luck Frank, we are all with you!
 

BF2 Armored Fury and Why it Sucks For $10.00
EA/DICE Are Still The Same!.
June 10th 2006 -  by Bama
Well, I did buy the AF Booster Pack even while I detest the GameSpy account for usage of AF and EF. I have 5 nicks that I use and can only play with one of them and it's an on-line nick, meaning if I was off-line I could not play even with my off-line account. Why the hell they could not have tied AF & EF with the original BF2 CD Hash I'll never know. This would have allowed you to play AF & EF with any nicknames you have.

I was pretty pissed off about EF and the GameSpy thing, and bought AF just to test it and see if it was worth anything at all. First off all I see is 3 very nice maps, and that's about it. The very few new content items like the A-10, SU-29, the CH what ever, and the 2 Little birds is all you get. Secondly the Fixed-Wing air really suck insomuch as the way they fly and the so called 30mm cannon on the A-10. The FX effects on the 30mm cannon is really weak as is the kill effect. The SU which is suppose to have a 30mm only has a tat,tat, tat cannon that sounds like a toy. The A-10 and SU in US Intervention are 10 times better. The only thing they did right is the two Littlebirds. The handling 'Flying" physics of the Littlebirds is durn good, much better than any helicopter in the game. Any Modder out there should copy the physics settings for any Littlebirds they plan on using in their mod, i.e. Desert Conflict. As for the maps, many of the map makers in the community could do just as good, and their free.

Why EA/DICE did not go all the way with SP support in my option is pure laziness. One thing for sure you will not see very many Multi-player servers running AF within a month, just like EF. Simple: You have a full server using regular BF2 maps, you rotate in a AF map and all of a sudden you have a empty server. I feel that EA/DICE could have made more money in the long run by giving AF & EF to the community Free. As many Players that they have pissed off they have only managed to piss off even more. If  anyone ever needed some good PR it's EA and DICE.

Archived at: http://www.dcbbforums.net/viewtopic.php?t=3348
Non-DCBB Members Donate To DCBB Servers.
Thanks Guys, You Do Make a Difference.
June 3rd 2006 -  by Bama
The DCBB and myself wish to thank all the non-members who have donated money toward our server cost this year.  It's a great testament to the enjoyment of our DC EL Alamein 24/7 server.  This coming July 25th the EL Alamein server will have been up and running non-stop for two years.  Thanks goes to Robert Contri, |SSB|Jollymon, =CDU=Pvt. Sack, Almighty_Roger, -=Major Payne=-, Whack, >>jwebb<<, Dale, Rocko, Max Rockatansky, Mental Atrophy, >MOW<2LT York, =Snakebite=,  =CDU=Bryce Cavendish, and deflator-mouse.  These supporting Guys have donated a total of $373.70 since the first of the year.  Thanks again, and as long as we have supports like you we will continue to keep the EL Alamein 24/7 server up and running.  Non-Members Donations

Anyone who wishes to donate to the DCBB Server fund please use this link, Server Donations  Paypal does take personal checks. ;)
BF2 BOOSTER PACK's, DEAD & DIEING
Good Product, Bad marketing, Death Ensues
April 16th 2006 - Editorial by Bama

Have a Say on This Article --> Comments

It's been about a month since the first of the EA/DICE ten dollar Booster Packs "Euro Force" was released in what was a cloud of crying and complaining. From the very get go EA had problems with their Downloader, and the way it was set up to be used by the players who purchased the Booster Pack. I think the biggest problem was the fact that the Community felt that EA had no trust in its own Battlefield Community, and they would be right. In order to protect its $10.00 Booster pack from being used illegally EA set up a complicated arrangement with Game Spy whereby only the Game Spy registration used to purchase the Booster Pack would work. First off very few players new that when they first installed BF2 on their gamer the Nick-name they set up was also a Game Spy membership & user name. There are not many of us who don't have.... Continued
AUTO-BALANCE is a NO NO!
Auto-Balance is Not For Team Play
April 11h 2006 - by Bama

Have a Say on This Article --> Comments

Multi-Player on-line Team games like BF2 should never use Auto-Balance! Why? It should be self explanatory by the definition of the name it self "TEAM", and the simple fact that most players are playing with friends or Clan Mates. Auto-Balance just splits friends and Clan members apart, and the server just reverts to many players playing as smacktard individuals. The Auto-Balance feature defeats the whole object of the so called team game, and just brings on a load of pure frustration for the players who really want to play as a team.

Smart-Balance is an attempt to correct this problem, however 99% of server Administrators have no clue how.... Continued

 
DCBB Forums are Temporally Down
Denial of Service Attack
April 4h 2006 - by Bama
The DCBB Forums will be down for a day or two untill I can get a Mod in place to counter this attack.  We are getting hit by a program that creates many Botts that enter as new Guests and crowd the data base so much that the forums can not work.  Does anyone have a temp forum we can use for now, or when I finish running some errands I will try and run up one some where.  Sorry for the inconvenience.

Forum Guest Attack: Forum Running after Reboot
Forum Guest Attack: Forum Closed, Hitting Index Page Only.

NOTE: 4/05/06 - Forums are back up and running.  More security features will be added soon.
 
DCBB Adds DC Division to Gaming Roster
Desert Combat Division Added
DCBB Becomes Multi-Gamming!

March 26th 2006 - by Bama

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Today is a new day in the DCBB, a day that we as a Clan of on-line gamming Brothers move forward into the future.  As of today the DCBB is no longer a one dimensional Clan playing only one game.  In a since we are reaching into our past in order to move forward into the future as a multi-gamming Clan.  The DCBB has been a BF2 Gamming Clan only, but today we are a two game Brotherhood with the addition of the DCBB Desert Combat Division.  This is to be the first of many new Game divisions that will be added over the next year.  Games like Ghost Recon 3, BF2142, Half Life2, WOW, BF2 mods like Desert Conflict & POE, and other games which will be coming in the future.

The DC Division starts with ----> Continued
 
BF2 Booster Pack's DOA
BF2 Booster Pack's DOA
Splash In The Pan, EA Screws Up Again!

March 15th 2006 - by Bama

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I don't have a problem with EA making money, nor should anyone, after all that's what business is all about. What I do have is a problem with the left handed approach to how these Booster Packs work. It seems that EA is so paranoid about someone stealing $10.00 from them, and has a total lack of understanding on how the BF2 Community plays their game.

When a Game Producer such as EA implements this type of overly zealous anti-theft protection of a product i.e. "Booster Pack" they are showing us just what they   "Continued"

 
 Being Abused & Trotted-Over!
Fix Patch 1.21 For BF2 1.2 Patch & More
March 4th 2006 - by Bama

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Can it really get any worst? Personally I would say NO, but I have been wrong many times before. Never have I seen a patch so hyped-up as this long awaited fix all Patch, and all we get is an injection of new bugs. The real stickler is that they never fixed the majority of the original bugs the Patch was to address. So, what do we have now? We have an even bugger game and another promise coming from EA/DICE about a patch to fix the patch. How ludicrous can you get? These people should be professionals in the gaming business! Are they not in the business of making money selling PC-Games? Shouldn't these games work right out of the box? Not from EA/DICE obviously! I can't see them taking pleasure in screwing up a potentially great game. More than likely they delegated their lesser talented people to work on these Patchs. Sad, it's so very sad!

Now we are all waiting for a new patch to fix a patch, and to tell you the truth, I'm not expecting anything different from these people. Why should I? Why should you? EA/DICE have a great track-record over the last 9 months of doing very little, and even the very little done is awful. If they have done anything great it would be in profssional-ineptness, and ineptness they truly are excelling. So, what next? We all will wait around on another patch with yet another promise that all will be well after Patch v1.21. Duh!

What can we as individuals do about this kind of treatment by EA/DICE?   "Continued"

 
 Booster Packs, Xpacks, and Crybabies!
2, February  2006   Article - by Bama

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Contrary to most of the Crybabies bitching about the up coming Booster packs for BF2  I'm totally in favor of them especially over the old Xpacks of the past.  As for the $10.00 US for the packs, well that is more than reasonable to pay for the work involved by DICE to make them.  Why would anyone feel they should be getting them for free is beyond me.  The day that the profit equation is gone from the game or games is the day we don't have any more new games being offered by game developers.  It's hard to believe that all the moaners and groaners feel they should be free.  The name of the game gentlemen is Capitalism, and without it there would not be any computer games or even computers, so get your heads out of your ass and shut the fuck up.

The best thing about the Booster Packs over the Xpack's is the simple fact that they are a part of BF2 it self and not a Mod like the Xpack.  Maybe EA/DICE have finally realized that Xpacks are in direct competition with their own Mod community, and not in their best interest.  If I continue to play BF2 I look forward to the Booster Packs as additional maps and features that can be added to the rotation of any BF2 Ranked or unranked server.  If you can not afford to pay a measly $10 bucks then you don't need to be playing the game, and for that matter any computer game.  Booster Packs are by and far the best way for EA/DICE to move ahead making money and offering the community something that we can all use.  If you can remember only one thing then remember without the money there would not even be a Battlefield 2, or even a Battlefield 1942. For that matter there would not even be a mod available, and there would never have been a Desert Combat.  The Final analyzes is simple, pay the $10.00 and quit your bitching!

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